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Academagia the making of mages
Academagia the making of mages









(Why not?) So it was hard to do clever little things like casting a spell to temporarily increase my knowledge. I knew when a test would take place, but unfortunately, not what class it was. Well, there are a lot of classes, and I was only taking six of them. The midterms took place over a matter of weeks, with a test from one class taking up a whole morning or afternoon period. As far as I can tell, those numbers - whatever they meant - didn't matter in the slightest.

academagia the making of mages

There were absolutely no consequences to the midterms, not as a group and not individually. No one praised us for doing well or complained that we hadn't. No professor said anything about it, good, bad, or indifferent. Is that actually 60 out of a hundred? No idea. My number was higher than what most of the kids got (there were a large number of 40's), but many kids got much higher than that. I got a number grade in each class, but there was no indication of what that meant. So how did I do? Well, I really don't know. Not bad for halfway through the class, I figured. And my knowledge of each subject was at 7 or 8 (out of a maximum of 10). Though the game suggests studying to level 5 in all of your classes by midterm, I studied to level 6 or 7.

academagia the making of mages academagia the making of mages

I started with a high intelligence and high insight. As I described previously, my character was basically a smart, studious magic nerd. I did play past the midterms, so let me tell you how that worked out. It's a great idea, and I'm sure there's a fun game in there somewhere, but interface and design mistakes really make it more tedious than fun. I haven't finished Academagia: The Making of Mages, but I've played enough to confirm many of my initial impressions of it.











Academagia the making of mages